Advanced Typography — Final Compilation
05.04.2023—7.7.2023 (Week 9—Week 14)
Rachel Madeline Purwanto /
0356994
Advanced Typography / Bachelor of Design (Hons) in Creative
Media
Task 3: Type Exploration & Application
❥INSTRUCTIONS
❥TASK 1
❥TASK 2
Fig 3.10 Final PDF of Task 2B Collaterals, Week 9 (01/05/2023)
❥TASK 3
Experience
Throughout the course of this semester, there were many challenges that comes along with despite having prior knowledge and skills from the first semester’s typography. Having to pay attention to intricate details whilst following certain requirements and rules is a struggle, especially with the time constraints. This semester emphasizes applying designs and typography in the real-world by implementing our designs on applications and mock-ups that are well suited for our designs which was intriguing to see our designs be implemented on certain products.
Observation
Breaking certain stereotypes in typography when designing is quite risky to a certain extent, whilst it also allows the opportunity to produce creative and out of the box designs but there are certain considerations that needs to be attended to. One of the instances I faced towards this is either adding an overwhelming amount of diverse visual elements and passing the boundary of it being legible or barely having any visual elements, making it bland but still legible as some elements may draw away the main focus of the design and be a distraction.
Findings
During the process of making a font, a font’s legibility according to its purpose to solve a problem should always be considered. The process often initially starts with a traditional hand lettering method as that is always the most efficient method of visualizing your ideas. As for example, based on my research for task 3, I found that fonts in comics are kept consistent and created through hand lettering where multiple typographers had to practice and master it then are hired to do the lettering in comics for speech bubbles and captions.
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