Animation Fundamentals — Exercises
30.08.2023—04.10.2023
Rachel Madeline Purwanto / 0356994
Animation
Fundamentals / Bachelor of Design (Hons) in Creative Media
Exercises
❥INSTRUCTIONS
❥LECTURE
WEEK 2 — Timing, Spacing (Slow in/out) Arc
Frame rate
- Film = 24 fps
- Video
- PAL = 25 fps
- NTSC = 30 fps
On 1 = every frame drawing (24 frames per sec)
On 2 = same drawing on every 2 frames (12 frames per sec)
Fig 1.1 Notes for Timing and Spacing
WEEK 3 — Flexibility
To make the bouncy ball animation smoother, the squash and stretch
principle along with the follow through and overlapping principles
and other techniques were taught throughout the lecture.
Fig 1.2 Week 3 notes
❥TASKS
Exercise 1 — Bouncing Ball
This first exercise requires us to animate a ball bouncing as it slowly
loses its momentum the further it bounces. We are to utilize what we
have been taught on our second week of lecture which is timing and
spacing, slow in and slow out as well as arcs to achieve a smooth
bouncing effect on the ball.
I started out by drawing out the floor and drew out the arcs to estimate
how the ball bounces which will serve as a guideline for where the ball
will bounce.
I followed the principles of the slow in and slow out to create the
bouncy ball smooth.
Fig 1.1 Bouncing Ball Animation
Exercise 2 — Bouncing Ball With Tail
For this exercise we are instructed to animate the bouncing ball with squash and stretch and add a tail that flows along with it as it bounces. I made sure the ball stretches as its bouncing up or falling down as it is a fast movement and squashes according to how hard it hits at contact.
The first attempt looked really rough for the tail and did not have a smooth transition nor bounce so I fixed it by making sure that when the ball hits contact the tail would follow the direction of the previous one and also maintain the same focal point from the pervious ball.
Fig 1.4 Second Attempt ball bouncing with tail
The second attempt looked better and smoother but the tail was decreasing in length as it was progressing towards the end.
Fig 1.5 Finalized ball animation
❥FEEDBACK
Week 4
General Feedback
- Ensure that when the ball hits contact, the point of the tail should still be attached at the same spot even when it is curving
Specific Feedback
The movement of the tail, especially when it hits contact still looks rough and not smooth.
Week 5
General Feedback
The ball looks alright but the stretch needs to be equal on both sides when jumping and landing
Specific Feedback
Overall it looks good already, just the tail needs to be more consistent throughout.
Comments
Post a Comment