Animation Fundamentals — Exercises

30.08.2023—04.10.2023
Rachel Madeline Purwanto / 0356994
Animation Fundamentals / Bachelor of Design (Hons) in Creative Media
Exercises


INSTRUCTIONS 


LECTURE 

WEEK 2 — Timing, Spacing (Slow in/out) Arc
Frame rate
  • Film = 24 fps 
  • Video 
    • PAL = 25 fps
    • NTSC = 30 fps
On 1 = every frame drawing (24 frames per sec)
On 2 = same drawing on every 2 frames (12 frames per sec)

Fig 1.1 Notes for Timing and Spacing

Fig 1.2 Timing Chart


WEEK 3 — Flexibility
To make the bouncy ball animation smoother, the squash and stretch principle along with the follow through and overlapping principles and other techniques were taught throughout the lecture.

Fig 1.2 Week 3 notes

WEEK 4 — APPEAL & SOLID DRAWING 

Fig 1.4 Week 4 notes





TASKS 

Exercise 1 — Bouncing Ball  
This first exercise requires us to animate a ball bouncing as it slowly loses its momentum the further it bounces. We are to utilize what we have been taught on our second week of lecture which is timing and spacing, slow in and slow out as well as arcs to achieve a smooth bouncing effect on the ball.

I started out by drawing out the floor and drew out the arcs to estimate how the ball bounces which will serve as a guideline for where the ball will bounce.

I followed the principles of the slow in and slow out to create the bouncy ball smooth.

Fig 1.1 Bouncing Ball Animation

Exercise 2 — Bouncing Ball  With Tail 
For this exercise we are instructed to animate the bouncing ball with squash and stretch and add a tail that flows along with it as it bounces. I made sure the ball stretches as its bouncing up or falling down as it is a fast movement and squashes according to how hard it hits at contact. 

Fig 1.2 First attempt WIP ball bouncing with tail

The first attempt looked really rough for the tail and did not have a smooth transition nor bounce so I fixed it by making sure that when the ball hits contact the tail would follow the direction of the previous one and also maintain the same focal point from the pervious ball. 

Fig 1.3 Refined frames of ball hit contact 


Fig 1.4 Second Attempt ball bouncing with tail 

The second attempt looked better and smoother but the tail was decreasing in length as it was progressing towards the end.

Fig 1.5 Finalized ball animation



FEEDBACK 

Week 4
General Feedback 
- Ensure that when the ball hits contact, the point of the tail should still be attached at the same spot even when it is curving

Specific Feedback
The movement of the tail, especially when it hits contact still looks rough and not smooth. 

Week 5
General Feedback
The ball looks alright but the stretch needs to be equal on both sides when jumping and landing

Specific Feedback
Overall it looks good already, just the tail needs to be more consistent throughout.

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