3D Modeling — Project 1 : Hard Surface Modeling

23.10.2023 — 30.10.2023
Rachel Madeline Purwanto / 0356994
3D Modeling / Bachelor of Design (Hons) in Creative Media
Project 1 — Hard Surface Modeling

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INSTRUCTIONS 


LECTURE 

WEEK 6 — LOOK DEVELOPMENT

Fig 1.3 Notes for Rendering

- Try to play around with metallic, specular and roughness
- Subsurface is good for skin lighting 

TASK 

For this task, we are to choose a hard surface object to 3d model which could be a vehicle, weapon, robot or machine. Set the texture and add the lighting and rendering with eevee or cycles. 

1. References

I wanted to go for a well known sci-fi vehicle so I decided to go for the tie fighter from star wars and search for some references. 




2. Modeling Process

Fig 2.1 Progress of Spherical part of tie fighter 

Before starting on the modeling process, I had to put a mirror modifier on the x-axis since the tie fighter is symmetrical. I started with the spherical part of the tie fighter first and added the window frame using mainly extrude and scaling in edit mode. The frames for the window were also added with extrude and scale while using proportional editing. 

Fig 2.2 Progress details on the structure connecting to the wings of the tie fighter

Fig 2.3 Progress details on the structure connecting to the wings of the tie fighter

The structure connecting to the wing was also mainly made using extrude and scale and for the details of the structure, I added loop cuts and extruded the faces. 

To make the structure more rigid and sharp I had to adjust the mean crease of the edges.


Fig 2.4 Progress on the tie fighter wings

The wings on the tie fighter were made starting from the cylinder in Fig 2.3, then 6 of the faces of the side of the cylinder used inset and extrude to get the extended antennas on 6 sides. The frame of the wing was made using extrude from the vertex of the 6 extended antennas. 

Fig 2.5 Details on the wings

The middle circle of the wings were made with details using the mirror tool to make it symmetrical and the details made using inset and extrude.

Fig 2.6 Details on the spherical part

The spherical part were also added with details and the two guns below the window frame. The details of the structure were added using mainly extrude and inset. 

3. Rendering Process
For the rendering process, I decided to add the main lighting above and slightly behind the tie fighter to give it a sci fi look as if it is in space thus the lighting has to be strong and the background has to be dark. 

Fig 3.1 Rendering process

I decided to use cycles for the rendering as it gave it a more sci fi look and a space effect. To get the flare on the window of the tie fighter on the spherical part, I added a dim point light source from the front of tie fighter. 

I tilted the camera angle to give it an effect as if it was flying in space. 


Fig 3.2 Final Wireframe

Fig 3.3 Final Rendered

Fig 3.3 Final Rendered with background 


FEEDBACK 
- Composition wise looks good, can add a background that is suitable and improve on the lighting so that it would show more details on the left wing



REFLECTION 
This project made me enhance my skills more and get a better gist of the tools in edit mode. It also made me explore various lighting that would make it have a space effect. It was slightly tedious to do the details on the wings as there were a lot of loop cuts that needed to be added but overall I find the project rather enjoyable as a way to further enhance and improve my skills.

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