3D Modeling — Project 1 : Hard Surface Modeling
23.10.2023 — 30.10.2023
Rachel Madeline Purwanto / 0356994
3D
Modeling / Bachelor of Design (Hons) in Creative Media
Project 1 — Hard
Surface Modeling
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❥INSTRUCTIONS
❥LECTURE
WEEK 6 — LOOK DEVELOPMENT
- Subsurface is good for skin lighting
❥TASK
For this task, we are to choose a hard surface object to 3d model which could be a vehicle, weapon, robot or machine. Set the texture and add the lighting and rendering with eevee or cycles.
1. References
I wanted to go for a well known sci-fi vehicle so I decided to go for the tie fighter from star wars and search for some references.
2. Modeling Process
Fig 2.1 Progress of Spherical part of tie fighter
Before starting on the modeling process, I had to put a mirror modifier on
the x-axis since the tie fighter is symmetrical. I started with the
spherical part of the tie fighter first and added the window frame using
mainly extrude and scaling in edit mode. The frames for the window were also
added with extrude and scale while using proportional editing.
Fig 2.2 Progress details on the structure connecting to the wings of the
tie fighter
The structure connecting to the wing was also mainly made using extrude
and scale and for the details of the structure, I added loop cuts and
extruded the faces.
To make the structure more rigid and sharp I had to adjust the mean crease
of the edges.
Fig 2.4 Progress on the tie fighter wings
The wings on the tie fighter were made starting from the cylinder in Fig
2.3, then 6 of the faces of the side of the cylinder used inset and
extrude to get the extended antennas on 6 sides. The frame of the wing
was made using extrude from the vertex of the 6 extended antennas.
Fig 2.5 Details on the wings
The middle circle of the wings were made with details using the mirror
tool to make it symmetrical and the details made using inset and extrude.
Fig 2.6 Details on the spherical part
3. Rendering Process
For the rendering process, I decided to add the main lighting above and
slightly behind the tie fighter to give it a sci fi look as if it is in
space thus the lighting has to be strong and the background has to be
dark.
Fig 3.1 Rendering process
I decided to use cycles for the rendering as it gave it a more sci fi look and a space effect. To get the flare on the window of the tie fighter on the spherical part, I added a dim point light source from the front of tie fighter.
I tilted the camera angle to give it an effect as if it was flying in
space.
Fig 3.2 Final Wireframe
Fig 3.3 Final Rendered
Fig 3.3 Final Rendered with background
❥FEEDBACK
- Composition wise looks good, can add a background that is suitable and
improve on the lighting so that it would show more details on the left
wing
This project made me enhance my skills more and get a better gist of the
tools in edit mode. It also made me explore various lighting that would make
it have a space effect. It was slightly tedious to do the details on the wings as there were a lot of loop cuts that needed to be added but overall I find the project rather enjoyable as a way to further enhance and improve my skills.
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