04.10.2023—11.10.2023 Rachel Madeline Purwanto / 0356994 Animation
Fundamentals / Bachelor of Design (Hons) in Creative Media Project 1A
& 1B
❥LECTURE
WEEK 6 — STAGING AND EXAGGERATION
Fig 1.1 Week 6 Notes
Fig 1.2 1 Point Perspective
Fig 1.3 2 Point perspective
❥INSTRUCTIONS
❥TASK
❥TASK 1A — CHARACTER DESIGN
In this task, we are instructed to design a character based on the
character description (Age, Gender, Weight, Attitude, Personality)
from Film Studies and Cinematography class. The character should
reflect his or her personality in the story and be visually appealing
to the targeted audience.
We are to submit three sheets :
A turnaround sheet (front, side, back and
perspective)
Pose sheet (Various poses in different emotion) - 5
poses
Character facial expressions - 5 expressions
Study the references on the design elements application such
as:
Shape language Example: The character's shape language should reflect
her personality, with soft and curved shapes to convey
kindness and rounded edges to suggest insecurities. The
shape language can also include angular shapes to convey
determination and strength.
Proportion Example: The character's proportions should be
proportionate to the age and gender, with emphasis on her
eyes and facial features to convey emotions and
expressions.
Silhouette Example: The character's silhouette should be distinctive
and easily recognizable, with a clear and readable design
that stands out from the background and other characters
in the scene.
Line of action Example: The character's line of action should convey
movement and personality, with dynamic poses that suggest
the character’s attitude.
Colour Example: The character's colour scheme should be vibrant
and appealing, with warm colours and cool colours to
convey certain meaning.
1. References
The character I made for the story for film studies and
cinematography are inspired by a couple of short animations as well as
characters that I came across in pinterest. Its also inspired by the
main character from the game called "Omori" who is composed of two
designs, one being a character that Omori created in his head as a
figment of his depression and the other being the actual person.
Fig 1.1 Character Analysis Notes
Shape language The character is mostly made up of rectangles and has
soft curved edges, representing melancholy and
gloominess throughout the game.
Proportion The character is 12 years of age and has a proportion
of 5 heads height. Since he's still considered a child
his bone structure is not developed therefore the length
of the shoulder is equal to the hip.
Silhouette The silhouette of this character is simple and has
most of his hair straight down which is contrast to
the other characters having their hair up and longer,
emphasizing
his
character as the main protagonist.
Line of action Throughout the game, the character's line of action is
considered
Colour The character's colour scheme throughout the game remains
black and white which reflects how his life is dull and
pretty melancholic and gloomy. He is the only black and
white character which also emphasizes him as the main
protagonist as the game compared to the other characters
which are in vibrant colour schemes.
Below are the short animations I also took inspiration from for the
story and the character.
Internal features : Low self-esteem, attachment, guilt,
sadness
Reiko wants her friend who is no longer in his life anymore to
come back
into her life but she needs to move on from the past and live in the
present.
3. Drawing Process & Colours
I began the sketching process of the ideas and came up with 3 drafts
and kept the age of the character in mind. The third one has a
unique shape for the hair instead of keeping it as a round oval
which adds more personality for the character as being blunt and
cold.
I had to come up with 2 colour schemes according to my story as
the character changes colours throughout the story after its
character development arc. The images below are draft sketches of
experimenting with the clothes and the colour schemes of the
character.
I wanted the colour scheme of the happy version of Reiko to be
contrasting with vivid colours so I went with the first
one.
Fig 3.1 Sketch/Draft 1
Fig 3.2 Sketch/Draft 2
After deciding on the final colour scheme and design I did the
turnaround sketch.
Fig 3.3 Turn around Pose Sheet
For the poses, I made sure the line of action was expressive enough
to convey the emotions that the character is presenting.
Fig 3.4 Sketch and line of action of poses sheet
Fig 3.5 Lineart of 5 poses
Fig 3.6 Poses sheet
According to Mr. Kamal's feedback my first attempt on the
expressions could use some more
exaggerated
expressions such as the angry one, where I could make the
head extend from the body and make the shoulders go up to
emphasize the emotion and changed the expression of the
mouth.
Fig 3.7 Draft of attempt for expressions
The sad facial expression also needs more expression on the
eyebrows so I lowered the eyebrows closer to the eyes and
tilted it more. The happy expression looks a bit bland with
the mouth on the first attempt so I decided to fix it on the
second attempt to make it look more expressive.
Fig 3.8 Lineart of 5 expressions
Fig 3.9 Final Expressions Sheet
❥TASK 1B — ENVIRONMENT DESIGN
For this task we are to create a background that is well suited
for our character using perspective grids and the knowledge of
framing and what we learnt during class. The colour and the
background must be fitting with the mood and the tone of the
scene.
For this particular background I will be drawing one of the scenes
from the story that I've written for film studies, where I'd
imagine one of the scenes where Reiko and Nyx are admiring the
colourful atmosphere meaning that the scene would be in colours
since it is expressing a scene in which Reiko is in awe of the
atmosphere and is appreciative of his surroundings thus being in
his character development arc.
I decided to use a low angle and use the one point perspective to
capture the scene.
Fig 1.1 Lineart
I wanted the buildings to be around the same hue in different shades
so I coloured everything in monochrome to get the a rough idea of
the values and the shadows of the scene.
Fig 1.2 Progress of Colouring
I added some bushes and used clipping mask to colour the shadows
and the lighting of the bushes then adjusted the colours for the
buildings and coloured the sky using gradients. I then drew the
lineart for the characters.
Fig 1.3 Lineart of characters in place in the background and
colour
I added more layers with blending modes of overlay and multiply to
set the tone of the scene and to make the colours of the character
fit in the scene. For the characters I tried to use colours that
are contrast with the background since the buildings are composed
of strong and contrasting hues. I also used clipping mask to add
the lighting for the characters.
Fig 1.4 First draft of the final rendered and coloured
After receiving feedback, I had to make the distant buildings more
of a dull and desaturated colour and balance out the darker part
of the sky across the scene. I also adjusted the slant of the pole
since it was too slanted and not parallel with the lines of the
buildings. I adjusted the female character to be smaller to follow
the perspective as she is further from the boy. I also added more
blending modes on the characters to make the colours slightly more
striking and contrast from the background.
Fig 1.5 Final Rendered Environment Design
❥FEEDBACK
Week 4
- The drawing for the angry expression needed to be more exaggerated on
the shoulders.
- The sad face could be more exaggerated by adjusting the eyebrows
Week 7
- The pole is too slanted.
- Make the buildings further away to be more desaturated and dull or
faded as it is further from the camera.
- The girl should be slightly smaller than the boy or shorter as she
is further away from the boy, following the perspective grid.
- Make sure the sky has a gradient spread throughout the whole top
of the canvas and make it equal.
❥REFLECTION
This task was pretty fun to do considering we get to make our own characters
and draw the background and this was my first time drawing and colouring a
background for the character. This assignment also gave us a lot of freedom on
what we would like to create thus enhancing my creativity and observed how
people often make character sheets in a professional way. Essentially the
background is also important in setting the mood and tone of the characters
and the whole atmosphere during that specific scene.
Comments
Post a Comment