3D Modeling — Final Project
6.11.2023 — 27.11.2023
Rachel Madeline Purwanto / 0356994
3D Modeling /
Bachelor of Design (Hons) in Creative Media
Final Project — Character
Modeling
─────────────────────⋆⋅☆⋅⋆────────────────
❥INSTRUCTIONS
❥TASK
For this task, we are required to produce a 3D model of a character from a model sheet using polygon tools and techniques based on what we have learnt as well as providing the right material and texture to give its appearance. For the rendering, we are to provide three point lighting and use either cycles or eevee for the final output.
For the character I went for Cuphead.
1. References
Fig 1.1 Character Reference
Fig 1.2 Character sheet
2. Modeling Process
I started out with modeling the cup by using a cube and subdividing then
using loop cuts to the top of the cup. Then I added the top layer of the cup
and added a straw. For the straw, I used a cylinder and made it hollow, then
bend it using loop cut and extrude and added creases to it to make it look
realistic.
The arms were a bit time consuming to do as I had to try multiple methods to
model it by creating a separate object then combining it into one mesh which
didn't really work out as expected so I decided to try adjust the vertices
then extrude from the mesh itself.
Then I modeled the legs by adding a cylinder then used the extrude tool
along and added loop cuts to get the shape then mirrored it for the other
leg.
Fig 2.2 Progress on Modeling the legs
The hands were a bit tedious to model since it took a lot of loop cuts and
extruding to get the accurate shape of the hand. I also noticed its not shaped
like a regular human hand but rather cartoony with the fingers being thicker
and rounder.
Fig 2.3 Modeling the hands
The eyes and nose were made using cube then subdivided and loop cuts were
added to get the desired shape.
Fig 2.4 Progress on Cuphead's face
The straw was coloured by selecting the faces and assigning the colours to it.
I also made the straw have a slightly glossy look by adjusting the
roughness.
Fig 3.2 Overall progress of colouring and rendering
For the lighting it was suggested for me to add 3 point lighting and add a
key rim light so this is me exploring and experimenting with the different
lighting by adjusting the positions and the power of each light source.
The first one made the character look menacing and creepy which does not
suit the character's personality and design so I decided to try several
different approaches towards the lighting.
Fig 3.3 First attempt on lighting
The overall model was rendered in Eevee as it was more suitable and
recommended for this character.
Fig 3.6 Final Project 3 Rendred Cuphead
Fig 3.7 Wireframe of Model
Comments
Post a Comment