3D Modeling — Project 2 : Theme Base Scene Modeling

23.10.2023 — 06.11.2023
Rachel Madeline Purwanto / 0356994
3D Modeling / Bachelor of Design (Hons) in Creative Media
Project 2 — Theme Base Scene Modeling

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INSTRUCTIONS 


TASK 

For this task, we are required to model a scene based environment on a themed concept using various techniques that we have learnt and the final output would be in a diorama or isometric composition. We are to use reference images and model the scene using polygon tools and techniques of what we learnt and apply texture to the appropriate materials, then render using Eevee or Cycles. 

1. References

I wanted to go for a Pompompurin themed cafe so I decided to search up for references on the existing Pompompurin cafe and some references from a game called Animal Crossing. The colour scheme I am going for would be a warm brown to yellow tone as it is Pompompurin's overall colour scheme. 


Fig 1.1 Pompurin Character

Fig 1.2 Reference from Animal Crossing

Fig 1.3 Reference from Animal Crossing

Fig 1.3 Reference from Animal Crossing


Fig 1.5 Pompompurin desserts references


2. Modeling Process 

I wanted to make chairs for the counter area and took inspiration from the chairs in Fig 1.3. I made the shape of the head of the Pompompurin's for the back of the chair then used the bend tool to curve the shape following the circle base of the chair. 

Fig 2.1 Pompompurin Stool Chairs

I worked on the rest of the furniture and reused the same object for the pompompurin chair to make dining chairs surrounding a table. 

Fig 2.2 Process of modeling

Once I was done with a majority of the objects and the furniture, I worked on the details of the desserts and made them all Pompompurin themed, following the references. I used extrude and subdivide along with edge loops to create the pancakes, muffins, pudding and macaroon. 

Fig 2.3 Close up of the counter

Fig 2.4 Progress on Modeling the Display Case

Fig 2.5 Progress on Modeling

After receiving some feedback on the composition and layout of the overall model,  I added another poster on the right side of the wall to balance out the composition and added a menu beside the clock. Since there was no flow and focal point like Mr Kamal mentioned, I followed his suggestion to add more stuff on the counter and decrease the amount of stuff on the dining table as the food on the counter should be more prominent. 

Fig 2.6 Finished Modeling

3. Colouring & Rendering Process

For the glass of the display case, I had to use mix shaders and combine glass, glossy and transparent BSDF to make it transparent but also shiny. 

Fig 3.1 Working on Glass Case for the Display

I decided to use Cycles to render the overall model. 

I drew the menu on procreate and added it as a material for the menu then added a wooden frame around it, getting the texture from a wooden floor image from google.

Fig 3.2 Menu

Fig 3.4 Attempt on Lighting

After receiving feedback on the lighting and rendering being too warm and yellow and a bit too dull, I added 2 planes for the background and added another area light to be put above suggested by Mr Kamal, to achieve that realistic cafe ceiling light along with the slight gradient shadow on the wall to enhance its realism which was created by using spotlight and increasing the blend setting. 

Fig 3.5 Lighting changes after feedback

Fig 3.6 Final Rendered for Project 2

Fig 3.7 Final Wireframe for Project 2


FEEDBACK 

Week 9
- certain areas are too cluttered so its hard to see the focal point and there is no visual flow guiding the viewer's eyes
- make one area such as the counter more appealing to make ot the main focal point and reduce the cluttered-ness on other areas such as the shelf and the table.
- ensure to follow a consistent colour scheme throughout all the details

Week 10
- Lighting could be improved by adding area light from ceiling and adding spotlight with blend to create a gradient look on the walls


REFLECTION 

This project was probably the most enjoyable and fun to do for me as I always enjoyed designing small dioramas and drawing them in 2D but never knew how to make them into 3D until I had the opportunity to do so in this module and project. I also got to learn how to render glass which was cool and really enjoyed my time designing the foods and furniture as well as adding all the details. 

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