Sonic Design — Exercises
26.04.2024 — 24.05.2024
Rachel Madeline Purwanto / 0356994
Bachelor
of Design (Hons) in Creative Media
Project 1— Audio Fundamentals
❥INSTRUCTIONS
❥LECTURES
WEEK 2 — PROPERTIES OF SOUND
Wavelength - distance between any point on a wave and equivalent point
on the next phase.
Amplitude - strength or power of a wave signal. Height of a wave when
viewed as a graph. Higher amplitudes are depicted as higher volume.
Frequency - number of times the wavelength occurs in one second,
measured in kHz or cycles per second. Faster the sound source vibrates, higher
the frequency. Higher frequency depicted as higher pitch.
There are 6 properties of sound
1. Pitch
- frequency : vibration per second
- less, vibration, low pitch, low frequency
- range of human hearing is between 20Hz to 20kHz
2. Loudness
3. Timbre : quality of sound
4. Perceived duration
5. Envelope
6. Spatialization : location of the sound source
❥TASKS
WEEK 2 — EXERCISE 1
WEEK 3 — EXERCISE 2
For this week, we were experimenting with the equalizer to achieve certain
sounds through different locations or scenarios.
The walkie talkie is similar to telephone but the sound should be
louder and a bit more distorted. The more the knob is pushed up the
louder it gets.
Fig 2.3 Walkie-talkie
For the bathroom sound we tried experimenting with the reverb to
achieve the echo-y bathroom sound effect. Avoid having an echoey voice
or a ping pong sound effect where you could hear your own voice since
the bathroom is a smaller room.
Fig 2.4 Bathroom reverb
Fig 2.5 Bathroom equalizer
For stadium since its a much wider space, there should be more of a
echo-y or ping pong effect on the sound, thus having more decay
time.
Final Audios
Fig 2.8 Telephone voice
Fig 2.9 Closet voice
Fig 2.10 Walkie-talkie voice
Fig 2.11 Bathroom voice
Fig 2.12 Stadium voice
WEEK 4 — EXERCISE 3
This week we were taught how to play around with the track automations to
alter the speed and the volume of the audio.
Fig 3.1 Experimenting with track automations
Next, we were told to make an environmental audio for the picture below.
Fig 3.2 First environment photo
I added 2 audios for a sci-fi lab ambient background noise to make it
sound crowded and added reverb on it. I also added 2-3 people's echoed out
whispers/voices as well as a few footsteps and used reverbs to give a
sense of vastness since the lab is huge. Sir also suggested me to add
another audio of the laser but further away so I played around with its EQ
and reverb and added 2 other laser sound effects.
Some items in the scene that could produce sound include :
- Laser beams (the focal point being the loudest but also include the sounds of the laser beams in the background)
- Two scientists conversing with each other and walking in the distance
- Machinery/technology
- Ambient noise with echoes since the space is vast
Fig 3.4 First Environment Audio
The second environment photo also appears to be in a vast lab therefore I
added similar audios and added a few whispering voices audio and combined them
to create ambience noise for the photo.
Fig 3.5 Second environment photo
Some items in the scene that could produce sound :
- Focal point being the trees submerged in the liquid
- Ambient noise in the background due to vast space
- The two guards conversing as well as taking a stroll around
Fig 3.6 Second Environment Audio
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