Advanced Typography — Task 3 : Type Exploration & Application

29.05.2023—7.7.2023 (Week 9—Week 14)
Rachel Madeline Purwanto / 0356994
Advanced Typography / Bachelor of Design (Hons) in Creative Media
Task 3: Type Exploration & Application


INSTRUCTIONS 

TASK 3 — TYPE EXPLORATION & APPLICATION INSTRUCTIONS

1. Create a font that is intended to solve a larger problem or meant  to be part of a solution in the area of your interest be it graphic  design, animation, new media or entertainment design or any other related area not necessarily reflecting your specialisation. End result: a complete typeface generated (.ttf) + applications. 

Or

2. Explore the use of typeface in your area of interest, understand its existing relationship, identify areas that could be improved upon, explore possible solutions or combinations that may add value to the existing typeface. End result: a complete typeface generated (.ttf) + applications. 

Or

3. Experiment. For your idea to qualify as an experiment it must be novel and unique — working with material that might be 3-dimensional, digitally augmented, edible, unusual, typographic music video or fine art. End result: defined by student.


TASK 

1. PROPOSAL OF IDEAS

On the first week of this task, we were instructed to come up with 3-4 ideas based around our personal interests or our chosen specializations. 


Fig 1.1 Proposal for Initial Ideation (25/05/2023)

Based off the feedback received for the ideation proposal, I decided to go with either the third or second idea and develop it further. I was torn between 2 characters to choose from for the fonts which are spider-punk or Spider-Gwen from the movie Across the Spider Verse so I decided to do visual research on both their respective character designs and personalities. 


2. VISUAL REFERENCES, RESEARCH  & IDEA DEVELOPMENT


Fig 1.2 Visual Research & Ideation Process (27/05/2023)


Although I was fond of spider-punk’s style, I had to scratch that idea as making a font for spider-punk whose typeface for each letter changes between various existing serif and non-serif fonts throughout the movie would defeat his character and personality being a wild card. In the end, I chose to go with Spider-Gwen and took inspiration from her features and her web slinging.


Fig 1.3 Ideation Drafts done on Paper with Highlighter then traced on Ibis x Paint (29/05/2023)

To achieve that ribbon like typeface, I used a highlighter to write all the letters, punctuations, numbers and symbols and held the highlighter at a diagonal angle when drawing to maintain consistency of the strokes throughout the letterforms. The first attempt was tested on Ibis x Paint first to give a rough visual of the various ideas I had inspired by Spider-Gwen's character and traits. I did multiple attempts for each glyph and traced out the ones I was most satisfied with on Illustrator, and did further refinements for the strokes.

 

Fig 1.4 Using highlighter to write letterforms, punctuation & numbers (29/05/2023)

3. DIGITIZATION PROCESS ON ILLUSTRATOR

Fig 2.0 First attempt on Illustrator (31/05/2023)

According to the first feedback on my first attempt, I decided to make some adjustments for the G, S and R. 

Fig 2.1 First Attempts on Digitization (31/05/2023)

Based on the second idea on the right (Fig 1.3), I tried to achieve that comic feel the Spiderverse movie has, I added their signature half-tone dots which are often used in Marvel comics and Spiderverse movies for shading and defining foreground and background (further research refer to proposal pdf). At first, I tried to use the gradient tool and applied the pixelated filter effect but the letterforms became pixelated and aren’t in vector forms anymore so I decided to try another method to achieve the half-tone pattern. 


Fig 2.2 First Failed Attempt after all Capital Letters are done (31/05/2023)

The second attempt is a bit more time consuming, since I had to make the half-tone dots manually but utilizing the blend tool to duplicate the circles made the process slightly quicker. After using the blend tool, each row was expanded and then made into a compound path. 



Fig 2.3 Process of Making Half-tone dotted pattern using Blend tool (31/05/2023)

Fig 2.4 Process of Making Half-tone dotted pattern using Expand tool (31/05/2023)

Once the half-tone dotted pattern was made, I placed it on the end of the stroke of the letterforms and used multiple pathfinder tools. Most of the strokes that have the half-tone dots are placed where the end of the strokes are or when I lift the highlighter off the paper.

Fig 2.5 Process of Applying Half-tone dotted pattern on the Stroke (06/06/2023)

Fig 2.6 Process of Applying Half-tone dotted pattern on the Stroke using Pathfinder (06/06/2023)

I applied the same effect for all the other capital letters 


Fig 2.7 Second attempt on Half-tone dotted pattern on all caps (06/06/2023)

Fig 2.8 Construction of Capital letters (06/06/2023)

Proceeding with the lowercase letters, punctuation and symbols, I tried to reuse some of the strokes to create some of the letterforms to maintain consistency within the strokes. According to the feedback received for the lowercase letters, there were some minor details that could be further refined which are the joints of the letterforms that are making the stroke look thicker than it actually is. 

Some down strokes are not kept as equal amount of size throughout its shape because when you draw with a highlighter, it leaves a bit of a wider shape at the end of the stroke so I tried to implement that feature on some of the strokes. 

The lowercase letters were especially a bit tougher since there are barely any existing comic fonts that utilizes the lowercase letters as old comic books often just use capital letters. 

Fig 2.9 First attempt on lowercase letters (06/06/2023)

Fig 2.10 Second attempt on lowercase letters after further refinement on details (06/06/2023)

Fig 2.11 Construction of lowercase letters (06/06/2023)

Fig 2.12 Punctuation, Symbols and Numbers (13/06/2023)

Fig 2.13 Construction of Punctuation, Symbols and Numbers (13/06/2023)

4. IMPORTING ON FONTLAB
Before starting on fontlab, all the vectors had to be unified or used the shape builder tool to combine its strokes and shapes. 

Fig 3.1 Measuring Dimensions (19/06/2023)

Once all the letters were imported and adjusted accordingly in Fontlab7, kerning was the next step. For the left side of the bearrings I tried to keep the amount consistent. 

Fig 3.2 Metrics Tab (19/06/2023)

Fig 3.3 Process of Kerning on Fontlab7 (19/06/2023)



With the kerning complete, I decided to move on to the application process.

Heres the link to the .ttf font file : font here

Fig 3.4 Type Exploration on Illustrator in JPEG (19/06/2023)

Fig 3.5 Type Exploration on Illustrator in PDF (19/06/2023)

6. APPLICATION  PROCESS
 After looking at various Spider-Gwen scenes, I came up with a colour palette based off the overall colour schemes of Spider-Gwen's suit and scenes. 

Fig 4.1 Potential Main Colour Palette (21/06/2023)

Fig 4.2 Visual References to find Colour Palette (21/06/2023)

The scenes that I picked out also used half-tone dots for some of their shading, so I decided to implement that for my application. 

I wanted to go with a comical style so I used made some comic effects and used half-tone dots.

Fig 4.3 First Attempt (5/07/2023)

I wasn't really satisfied with the first attempt so I tried out a different approach to it and made it seem like a comic book.

Fig 4.4 Second Attempts (5/07/2023)

The second attempt didn't really have a Spider-Gwen feel to it so I decided to do further adjustments.

Fig 4.5 Third Attempt (5/07/2023)

Despite this being inspired from the movie itself and the font being for Spider-Gwen's scenes, I decided to apply the font on Spider-Gwen's comic book cover and pages.

Fig 4.6 Process of doing other applications (5/07/2023)

The way I added captions for Spider-Gwen's thoughts were inspired from the main character's scene.

Fig 4.7 Screenshot taken from a scene of Miles Morales's thoughts from Into the Spiderverse (5/07/2023)

Fig 4.8 Process of doing the application on the movie scenes (5/07/2023)

7. FINAL APPLICATION

Fig 5.1 Type Font Presentation & Application in JPEG (5/07/2023)

Fig 5.2 Type Font Presentation & Application in JPEG (5/07/2023)

Fig 5.3 Type Font Presentation & Application in JPEG (5/07/2023)

Fig 5.4 Type Application in JPEG (5/07/2023)


Fig 5.5 Type Application in JPEG (5/07/2023)

Fig 5.6 Type Application in JPEG (5/07/2023)

Fig 5.6 Type Presentation & Application in PDF (5/07/2023)


FEEDBACK 

Week 9
General Feedback : For ideation for final project; All the ideas were approved but need to be further specified for the first 2 ideas; For task 2 layout, could use more of the similar pattern used on the skateboard for the rest of the applications 

Specific Feedback : The third idea could be used for not only the title but should be able to used for the merchandising, text in the cartoon, etc; the first and second idea needs to be further specified since it is too generalized(need to pick an animated character for the first idea / animated series and the scene for the second idea)

Week 10
General Feedback : Overall the sketches and ideas work but the way its digitized must be thought out

Specific Feedback : The G and W isn't well crafted but the S P I D E R looks good

Week 11
General Feedback : Throughout adding the features for each letterform ensure to pay attention to its consistency

Specific Feedback : All the letters overall look consistent in terms of features and strokes, for the dotted patterns feature, take inspiration from half-tone dotted letters

Week 12
General Feedback : Overall the digitization so far is good and consistent throughout the strokes 

Specific Feedback : If look at it in further details, minor adjustments and refinements to ensure the gaps between the body and the stem of the letterform isn't too wide



REFLECTION 

Experience 
The assignment from the first semester was taken up in Typography in the second semester, where it was 10 times more difficult in terms of inventiveness, thoroughness, and applicability. We were given the responsibility of developing a full font with more than eighty distinct letters rather than simply fifteen. We had to use all the information and abilities we had acquired from both the Typography and Advanced Typography classes because this was a huge leap in ability level. We looked at many typefaces, considered typographic design issues, and eventually produced our own original typeface. To explore how our typeface will work in genuine design environments, we also tested it in the applications that are well suited for our typefaces and in my case since it was originally made for Spider-Gwen's captions, I decided to implement them on Spider-Gwen's scenes from the Spiderverse movie but kept it in a comic book style. 

Observation 
One thing that really caught my attention was the significant difference in kerning techniques between standard fonts and comic fonts. In comic typography, the spacing between characters is exaggerated, creating a sense of movement and adding to the overall dynamic and energetic feel of the comic. This unorthodox kerning technique plays a key role in capturing the spirit of comic art. Additionally, comic fonts often incorporate special effects like onomatopoeic lettering, bold outlines, and exaggerated shapes, further enhancing the expressive and lively nature of comic typography. The combination of expressive letterforms, unconventional kerning, and special effects makes comic fonts truly fascinating and impactful.

Findings 
I was always curious on how they kept the comical fonts consistent throughout different various comic book franchises and the visual research I did to create this Spider-Gwen inspired font answered my question as to how. In the past, they hired typographers to do the lettering in comic books and all of them had to follow a set of requirements and rules to maintain consistency when creating the lettering. 



FURTHER READING 

Fig 1.1 Typographic Design : Form & Communication


THE TYPE FAMILY

  • A type family consists of a group of related typefaces, unified by a set of similar design characteristics.

  • Variations within a type family can be achieved by 

    • Changing weight 

    • Changing angle

    • Adjusting proportions 

    • Adding design elaboration

BASIC PRINCIPLES OF LEGIBILITY

  • The primary purpose of a letterform is to convey recognizable meaning to the audience. Due to that, letterforms must be designed with clarity.

  • Legibility in typefaces relies on three key qualities

    •  Contrast

    • Simplicity

    • Proportion

  • The most legible typefaces are those that possess these enduring attributes.

  • Achieving effective typography involves factors like the communication context and making subtle adjustments to letterforms and their spatial relationships. These elements play a significant role in determining the readability and ease of reading in typography.

CAPITAL AND LOWERCASE LETTERS

  • Setting text solely in uppercase letters to suffer in loss of legibility and the reader is placed at a significant disadvantage.

  • A variety of letters with shapes, ascenders, and descenders provides good contrasts that can assure satisfactory perception.

  • If a word takes on an appearance that differs from the originally learned word shape, it will confuse its reader therefore failing to capture the eyes of the readers as well as making it harder for them to memorise.

LEGIBILITY AND DIGITAL TYPOGRAPHY

  • New legibility issues appeared when the digital revolution occurred in typography and design which include problems regarding on-screen display.

  • Digital typography offers designers more possibilities for type manipulation that cannot be done before but if a designer does not have adequate knowledge of typographic legibility, it will result in them blindly following fads, succumbing to common visual clichés provided by the software.

  • Therefore, it is important for designers to learn and be careful when creating or choosing an appropriate typeface.

THE TYPOGRAPHIC MESSAGE

  • Typography is a language of potent visible signs, a language capable of educating, persuading, informing, and entertaining.

  • It shows how the selection of typefaces, font sizes, styles, spacing, and other typographic elements are used to convey a specific message.

  • The typographic message is verbal, visual, and vocal.



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