Animation Fundamentals — Project 2A & 2B : Walk Cycle & Jump Animation
11.10.2023 — 01.11.2023
Rachel Madeline Purwanto / 0356994
Animation
Fundamentals / Bachelor of Design (Hons) in Creative Media
Project 2A
& 2B — Walk and Jump Animation
❥INSTRUCTIONS
❥TASK
❥TASK 2A — WALK CYCLE ANIMATION
For this task, we are to animate the walk cycle in 3's and 24fps, following the animator's survival kit's guide book.
Study vanilla walk cycle that includes poses and timing from the book of Animator’s Survival Kit as a reference as these:
Contact pose (3 frames)
Down pose (3 frames)
Pass pose (3 frames)
Up pose (3 frames)
- We are to animate the rough animation and the tie down animation
Fig 1.1 Survivor's Kit Guide Walk Cycle
During the lecture, we got to try out the rough animation
ourselves so I tried following the guide but did everything on
ones and included the in-betweens.
Fig 1.3 Attempt on walk cycle
To get a better gist of how the walk cycle should be
animated in 3s, I decided to look up for some videos on
youtube as a source of guidance.
Fig 1.4 Tutorial on how to animate the Japanese and the Western
walk cycle in
I then drew the rough animation according to the guide and made
sure it was drawn on 3s.
Fig 1.6 Walk Cycle Rough Animation
Below is my first attempt for the walk cycle.
Fig 1.7 First Attempt on Walk Cycle
After receiving some feedback, I fixed the shoulder
positions and moved the arm then adjusted the arm lengths to
keep them consistent.
Other than that, the left arm also wasn't moving towards the
right direction on the 5th frame and the foot positions were
not aligned well on the contact frame so I fixed it. The arm
was also kind of jerky due to the shoulder placements.
Fig 1.9 Final Walk Animation Compiled
❥TASK 2B — JUMP ANIMATION
The second task for this project was to animate the jump
animation of our character and include the rough and the tie
down compiled.
Fig 2.1 First attempt
Fig 2.2 Feedback
After the first attempt, I fixed the arm swinging at the
beginning and adjusted some of the inbetweens for the
landing part.
Fig 2.3 First attempt
Fig 2.4 Final Jump animation compiled
❥FEEDBACK
Week 9
- The landing seemed a bit stiff, could be further worked
on
- The arm movement when standing back up should follow
the body
- Arm swing at the beginning needs to have shoulder be a
pivot and not move its position.
❥REFLECTION
These projects finally give me the opportunity to bring
my character to life by animating them walking and
jumping. The process of this project has been a series
of trial and error and a tedious process of retrying
repeatedly nonetheless, it was an enjoyable process
doing something exciting yet foreign to me.
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