Collaboration Design Practice — Task 3
23.10.2024 — 20.11.2023
Rachel Madeline / 0356994
Bachelor of Design
(Hons) in Creative Media
Task 3 — Testing & Refinement
❥INSTRUCTIONS
❥TASK
In this task, our group is required to make a low-cost, scaled-down
prototypes of the product or its specific features to explore and test
solutions identified in earlier tasks. This task would enable us to
find solutions for each problem we have by implementing them in
prototypes then evaluating them based on the user's feedback which
would aid us in understanding our product's limitations and how users
might interact with it.
A. PACKAGING
After the previous presentation, we came up with sketches that may
suit the wants of the clients more which is their demand for
Scandinavian themed patterns integrated in the packaging. Me and Agnes
focused on the graphic design aspect and the packaging so I will be
describing our process.
Fig 1.1 Babypowder Sketches (done by agnes)
Fig 1.2 Apple Sketches (done by agnes)
Fig 1.3 Rose Sketches (done by agnes)
After getting feedback for this, we came to a conclusion that
the design had too many things going on and it is not cohesive
with their brand and the logo, so I decided to come up with
alternative sketches for the exterior and make it cohesive with
the initial sketches from Task 2 for the interior designs.
This time, I was thinking of reusing the same elements
throughout the 3 packagings to keep it consistent but have their
own respective colour palettes and for the digitizing part, I
suggested that we trace out the elements without lineart.
Fig 1.4 Exterior Sketches Refined (done by rachel)
Once I was done with the sketches, we started with the
digitization process.
PACKAGING DIGITIZATION PROCESS
1. APPLE
This is the digitization for the apple packaging done on
Illustrator.
Fig 2.1 Progress for digitizing the packaging
Fig 2.2 1st Digitized Exterior (done by joan)
Once we discussed the design as a group and compared it with the rose design we decided that this had too many patterns and motifs for a minimalistic but scandinivian design and might not reach up to the client's standards. Some of the colours like the pink one stood out a bit too much compared to the rest of the colours thus having further refinements be crucial to proceed onto the mockup stages.
Fig 2.3 Progress of Refinement stage of digitization (done
by rachel)
Fig 2.4 After refinement
Fig 2.5 Final Apple Interior
2. ROSE
For the rose, I also did the same process and went onto
illustrator to trace it directly from the sketch and since
all of us were mostly fond of the design for the rose, I
decided to use it as a base design to take inspiration for
the other two packagings.
Fig 2.7 Progression stages for digitization of the rose
(done by rachel)
Fig 2.8 After refinement rose exterior (done by
rachel)
Once I was done with the exterior, I moved on to the
interior by copy pasting some of the elements from the
exterior and making it a pattern for the interior which
is the same method I used for the apple interior, thus
keeping the design consistent.
Fig 2.9 Final rose interior (done by rachel)
3. BABYPOWDER
For babypowder, my initial sketch in figure 1.4
didn't really get approved by my group mates since it
was too oblivious and with the amount of baby elements
such as the baby bottle and the pacifier and when Ben
digitized it, we weren't really fond of the outcome so
I asked Agnes for ideas and she came up with a sketch
and helped digitized it.
The main icon for the babypowder was replaced to a
cloud and some of the elements were replaced to
daisies to resemble a baby.
I decided to make further refinements on the colour palette
for the packaging.
Fig 2.14 Refinement for babypowder exterior
packaging
Fig 2.15 Final Interior babypowder packaging
PACKAGING MOCKUPS
After that I passed on the raw files to Joan to do
blender mockups and animations of the tissues for the
social media, and passed it to Ben for the PNG mockups
which were suggested by the clients themselves.
Fig 2.19 Rose PNG mockup attempt (done by ben)
Fig 2.20 Babypowder PNG mockup attempt
Fig 2.21 Apple PNG mockup attempt
Fig 2.22 Social media mockups (done by joan)
B. LOGO
I continued the logo from where Sim left off based on the
feedback given from the clients and the previous task and just
continued to digitize it using different colours, creating
more alternatives and variations such as the secondary logo
and the submark.
Fig 3.1 Progression of Logo variations on illustrator (done
by rachel)
Fig 3.3 Monochrome logo variations
The coloured logo variations are based on the colour palette
that we have for the brand.
Fig 3.4 Coloured Logo variations
I also added some graphical elements and patterns for everyone else to incorporate in social media or website.
C. WEBSITE
Based on the previous feedback that was given to us last task, we
were told that the website being monochrome and minimalistic with
many lines isn't really cohesive with the art direction and the
feel of the overall brand, thus Vincent tried to incorporate more
elements and vibrant patterns into the design.
GRAPHIC DESIGN TEAM
• packaging mockup (joan)
• upload and finish up all packaging (rach)
• logo sizing n all the other stuff (rach)
• export n add graphical elements (rach)
• add positining statwnent, brand story slides (ben)
• add the barcode n qr n all then send the ai file (rach)
• find colour codes for colour palette and add in slides
(agnes)
• rationale for typeface and its slides (agnes)
• gather colour palette (rach)
• gather colour palette (rach)
SOCMED TEAM
• ig layout (need for the website) (sim)
• IG posts
• Work on model and mock-up (joan)
• Animation for reel and opening animation for website
(joan)
WEBSITE (vincent)
• work on colour paletting of website (rachel)
• Complete the entire design
• add graphical elements
• send font links for headline and body
❥FEEDBACK
Week 6
- Using too many shapes and pictures, like squares, has made the layout feel cluttered and disrupted its flow.
- The lack of consistent brand elements is also causing inconsistency.
- For the packaging, reducing patterns and elements can create a cleaner, more Scandinavian-inspired design.
Week 7
- Overusing lines as design elements should be reconsidered; mixing them with patterns could make the brand feel more playful.
- The font for the logo and website needs reviewing—headings (especially in the hero section) and the logo are clashing.
- Focus on building a solid brand identity first. The logo font doesn’t have to be used for website headings and titles.
- Progress has been delayed due to communication gaps and other behind-the-scenes issues.
- The mascot’s digital version still needs work; sharp edges on the corners should be refined.
- The current placement of the mascot and brand name feels overthought. Experiment with different layouts to find the best arrangement.
Week 9
Typography
- Product information is missing, and fonts are inconsistent. Decide on a cohesive set of typefaces to use across the project since multiple different fonts are used on different assets.
Website
- The impact page feels disconnected because of the shapes and colors.
- Avoid using generic shapes; instead, draw from the logo’s design elements to create a more cohesive and branded look.
❥REFLECTION
Overall it was a really enjoyable process and I really
enjoyed the part where I got to design the packaging and also
digitize them and also got carried away with designing the
elements as well. Though I did have some concerns for my group
due to the fact that I believed we lacked in communication and
we often have miscommunications but fortunately we were able
to address such concerns by listing out to do lists and
feedbacks recieved from clients and how to move forward from
them.
Comments
Post a Comment