UX Design — Task 4

10.11.2023 — 01.01.2023
Rachel Madeline / 0356994
Bachelor of Design (Hons) in Creative Media
Final Project — Design Prototype


INSTRUCTIONS 


TASK 

Development Process of High Fidelity 
Throughout this task, this is the development stage of the app itself. First of all, we decided to start on the brand identity itself, meaning we considered the colour palette, the mascot design and the logo as well as the fonts that we are going to use. 

For the colour palette, it took us quite awhile to decide on one as we had a lot of ideas of what would the overall brand look like and we kept going forth between choosing pastel cold colours or a mix of cold and warm colours but make it more vivid and vibrant. We ended up deciding on the vibrant one as it had the most contrast and had colours like blue and green which reflects on colours that are often used in a hospital or a pharmacy and having the orange that balances it out as a complementary colour that contrasts both the green and blue shades. 

Fig 1.1 Exploration of color palette

We also worked on the low fidelity prototype at the same time where we added the reward system and the reminder system, where users could claim rewards after achieving a milestone or a certain amount of pills taken on time. 

Fig 1.2 Experimentation with the colours on the home page



Fig 1.3 Low fidelity prototype


Adifa worked on the elements of the pages like the pills and the star to represent certain features of the app and me and Derin worked on the navigation bar and how it would work, Derin worked on the icons.

Fig 1.4 Nav bar design in low fidelity


Three of us tried sketching some dieas of the mascot design on procreate and we decided to go for a design that encapsulates a pill since its a pill reminder app and we took inspiration from BMO's (from adventure time) design as well. We decided to go with my design so I proceeded onto digitizing the mascot and coming up with the colours. I also drew some of the costumes that could be available on the app for users to claim. 

Fig 1.5 Sketches of mascot designs

Fig 1.6 Draft digitization and experimentation on colours




Fig 1.7 More mascot design variations


We decided to go with the red and blue one with the sprout at the top and incorporate a feature where when the user keeps missing their doses, the sprout would wilt and the pill would look sick to make it more interactive.

For the logo, I had an idea to make the pill pop up when you first open the app as if its a sprout growing out of the ground as an introduction to the mascot. 

Fig 1.8 Logo of app

Fig 1.9 Animating the logo in the app

Me and Adifa worked on the Mascot interactions, rewards including costumes and customization while Derin was customizing the reminder and login pages and linking each of the pages together. I added some animations to some of the pages to ensure a smooth transition to some of the features. 

After Derin was done with her pages I made some adjustments to the corner roundings and margins and colours, fonts to make it more consistent with the rest of the pages and to keep it all uniform. 

Fig 1.10 Final Prototype



Usability Testing 

Once this was all done it was time for usability testing, I worked on the survey and we distributed it to 8 respondents and analyzed it to obtain the user feedback, suggestions and limitations of the app and compiled it into task 4 documentation document below. 
Fig 2.1 Survey for Usability Testing


Fig 2.2 Task 4 Final Documentation


FEEDBACK 

WEEK 14
- pay attention to the borders and corners on the profile
- highlight with yellow colour after making changes

REFLECTION 

I really enjoyed this whole design process as I was doing it with my bestfriends but I could also integrate the mascot and the gamification which was what I was looking forward to the most and I'm really satisfied with the outcome. Huge thanks to Derin and Adifa, I couldn't have done it without them and I enjoyed the whole process from start to finish. Even though we were all foreign with figma's interface and features we tried our best to get familiar with the interface by watching tutorials and experimenting even to reach the expectations of our outcome. It took quite a lot of trial and error but we pulled through, and this was probably the most cooperative and peaceful group project I had this semester, again props to both Derin and Adifa.

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